
PEDRO
CASAS.
UNITY GAME PROGRAMMER


PORTFOLIO
Here is a selection of some of the projects I have worked on in recent years. For each one of them, I have detailed the role I played during development.
AERIAL ACE
Cross-platform game for Android, Web and Windows made with Unity for learning purposes.
It can be played on:
https://pedro876.itch.io/aerial-ace
Until now I had never done a project by myself because I prefer to work in a team. However, it seemed interesting to test my solo skills for once and the result is Aerial Ace. The only thing in the game that I didn't create by myself is the music. For the rest, I did all of the programming, shading, UI, etc.








CO-LIVING
Web game made with Unity for the SGD Jam III.
It can be played on:
https://zuuhr.itch.io/coliving
In this game I was in charge of programming and animating the UI, the room editor and the backend (made with Spring Boot). To save the data of the rooms and messages created by the players I configured a database with MongoDB Atlas.
NELU
2D web adventure game made with JavaScript for a university project.
It can be played on:
https://pijamagames.itch.io/nelu-lotus-guardian
This game was made entirely in JavaScript without any engine. I had to program from scratch the shaders (WebGL), the physics system, UI, state machines for the enemies and the player, sprite animation, and much more. This has been my biggest challenge as a programmer without a doubt.








VRJC
Escape room in VR made with Unity for Oculus Quest as a university project.
The full demo can be watched at:
This project was developed with the aim of testing different types of locomotion in VR. My team and I wanted to go a bit further and polished the narrative, sound and visual aspects of the project to make it feel like an actual game. I was in charge of programming and testing the player's movement.
a whirring
song
Visual novel for PC and Android made with Unity for a university project.
It can be played on:
https://pijamagames.itch.io/a-whirring-song
As the one and only programmer of the project I had to take care of multiple tasks. I programmed the UI, the integration of the ink tool for the narrative flow of the game, a server with Spring Boot, the save system, among other things.





CONTACT
If you want to keep up with my progress in the industry, you can follow me on Twitter and Itch.io.
In case you want to get in touch with me, you can contact me directly by Email or LinkedIn. Have a nice day!



